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ashido
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ashido.doc
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1994-12-23
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5KB
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102 lines
Ashido Version 1.0
(C) by André Wichmann of CLUSTER in 12/1990.
Posener Weg 4
5300 Bonn 1
West Germany
This game is Freeware and may be copied or spread as long as the .doc-file
is included, no changed versions are spread and -NO- profit is made with
distribution. Parts of this program may be used in other programs if the
author is mentioned.
-----------------------------------------------------------------------------
A S H I D O
~~~~~~~~~~~~~~~
The goal of this game is to put 62 randomly selected tiles with 6 different
patterns and 6 different colors on a 12 x 7 board.But only tiles with either
same color or same pattern may touch each other, so be careful when the board
is nearly full! You will get 1 point for each tile that touches the tile you
put on the board multiplied with a special multiplier which is one at the
beginning. If you put 4 different tiles (either different patterns or colors)
on the board with a fifth in the middle, the multiplier will raise by one.
Example:
1
2 3
4
If you now put a '5' in the middle, you will get the special bonus.
There are 6 different game modes available.On some there is a time-limit,
some modes give you six tiles already set on the board at the beginning
of each level and in some modes tiles must touch at least one other tile
when set on the board.Now following is a table which explains all different
game modes (X=yes, -=no):
game mode clock board touch
-----------------------------------------
Freestyle - - -
Scorer X - -
Explorer - X -
Pioneer X X -
Hero - X X
Einstein X X X
You can select any game mode by pressing F1 to F6 in the title screen.For
each mode an own hall of fame is saved to disk.Press ESC in the title
screen to quit the game and to save the highscores (never force a reset
because the scores would not be saved !). If you think you cannot set the
actual tile during the game press the ESC-key for the game over screen.
Press the left mouse-button in the title screen to start the game.At the
beginning the game mode is set to Einstein but if you think it is too hard
feel free to change the mode, but only the Einstein-mode is really
challenging! I also included a cheat-mode and want to give you a hint (for
all readers of fantasy novels): Think about the morale aspect of cheating
a game and about the characters in J.R.R.Tolkien's 'Lord of the rings'!
But you can also seek it in the source-code if you are able to understand
my program...
The concept of this game was taken from the commercial game 'Ishido' and was
never intended to be as good as the original game, but because I did not want
to buy a game with such a simple concept I programmed it by myself.I hope
that you like it, too!
The game was created with the DevPac V2.14D assembler from HiSoft, and needs
no other file to run correctly, but the source needs all files in the source-
directory to compile correctly. The files must be copied into ram: before
starting the assembling procedure.The game tries to load a file called
'Ashido.SCO' where the best players are recorded and will set a default list
if the file is not found in the actual directory.The file will be updated
when you quit the game (ESC in the title screen).
...AW 10/12/1990...
...Aragorn/CLUSTER rules...
-----------------------------------------------------------------------------
CLUSTER is a legal programming formation mainly working on Amiga, coding
Freeware (and perhaps some commercial programs later).
CLUSTER was founded on January 1989 with the following members:
André Wichmann, Guido Wegener, Martin Rosenkranz, Martin Baumann, Philipp
Witkop, Stefan Kaspari, Stefan Lietzow and Giang Nguyen.
Then we reduced our members to the best and got a new programmer.
Now, on 10.12.1990, we have the following members:
André Wichmann Coding
Guido Wegener Coding
Martin Mohr Coding
Martin Rosenkranz Graphics
Philipp Witkop Digitizing
If you want to contact any member of CLUSTER then write to our address:
André Wichmann
Posener Weg 4
5300 Bonn 1
West Germany
André will give the letter to the addressed member.
Send errors, corrections, supporting ideas, criticism, enthusiastic fan-
letters and money to the author: André Wichmann
Posener Weg 4
5300 Bonn 1
West Germany